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                                                          ArTiWoRkS PRESENT:

                                                               UUMU/CKL
                                                         Moscow CHKALOVSKOYE
                                                     ( Chkalovskyi , Chkalovsky )

                                                - in FS9 Z25Y , but in real UUMU ( CKL ).


                                                    Airport with surrounding areas.

                                                  for Microsoft Flight Simulator 2004
                                                  DON'T USE THIS VERSION WITH FSX !!!


                                                           by Artur Cajdler
                                                    Wroclaw - Poland - November 2007



                                   WITH RECOMMENDATION OF EXISTING FILES MADE BY OTHER FS DEVELOPERS
                                   WHICH ALLOW YOU TO EXPERIENCE FULL AI TRAFFIC LIKE ON BUSIEST AIRPORTS... 
                                   s e e  AI-RECOMMENDATION UUMU-Z25Y_byAC.txt


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 credits

 THIS SCENERY IS CREATE USING FOLLOWING FREWARE PROGRAMS:

    - AFCAD2     AFCAD Version 2.21   by   Lee Swordy
    - EOD        Easy Object Designer 2.2.85   by   Matthias Brckner
    - FSSC       Flight Simulator Scenery Creator Version 1.5.11   by   Derek Leung
    - Ground2k   Ground2K4 V5.1   by   Christian Fumey
    - Rwy12      Rwy12 ObjectPlacer v1.2   by Israel Roth and Seev Kahn
    - JABBgl     JABBgl - BGL Elevation Editor version 1.02   by   Jacky Brouze
    - CreatSign  creatsign_n   by   Vladimr Svoboda (Cesmina)
    - bglcomp    FS2004 BGLComp SDK   by   Microsoft Corporation...
    - TTools     Traffic Tools Version 2.02   by   Lee Swordy

 AND:
    - FSUIPC     FSUIPC.dll module Version 3.75   by  Peter Dowson

    ...


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 copyright

 Copyright  November 2007 Artur Cajdler. All rights reserved.
 
 THIS SCENERY FILES ARE RELEASED AS FREWARE ONLY FOR MICROSOFT FLIGHT SIMULATOR 2004 LEGAL COPY USERS. 
 AUTHOR STILL RETAINS ALL RIGHTS ON THIS SCENERY FILES. THIS SCENERY FILES MAY BE UPLOAD ON ANY SITE ONLY BY AUTHOR.
 YOU CAN USE THIS SCENERY FILES FREE OF CHARGE. YOU CAN NOT SOLD THIS SCENERY FILES OR ANY PART OF IT. 
 YOU CAN NOT TAKE ANY CHARGE FOR IT IN ANY CASE, INCLUDING THE COST OF PRODUCTION OR ANY OTHER COSTS.
 YOU CAN NOT REDISTRIBUTED THIS SCENERY FILES OR ANY PART OF IT ON ANY MEDIUM IN ANY WAY BY ANY MEANS. 
 YOU CAN NOT SELL IT ANYWHERE, UPLOAD ON ANY SITE AND MODIFIED WITHOUT THE AUTHOR'S WRITTEN PERMISSION.

 THIS SCENERY FILES ARE PROVIDED 'AS-IS'.

 Remember that You can use this scenery only at Your own risk.

 I AM NOT RESPONSIBLE IN ANY WAY WITH ANY PROBLEMS OR DAMAGES 
 OCCURING ON YOUR OPERATING SYSTEM AND COMPUTER DURING USING OR MISUSING THIS SCENERY FILES.



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 Quick installation:

 1.Put "artcaUUMU-1" and "artcaUUMU-2" folders 
   in Your "Addon Scenery" folder 

 2.Copy from Main FS9 Texture folder 
   to "artcaUUMU-1" texture folder these two bitmaps:
     "treeshw.bmp" 
     "treeswi.bmp"

 3.Rename "treeshw.bmp" to "treesSU_WI.bmp"
   and "treeswi.bmp" to "treesSU_FA.bmp".

 4.Now copy again "treeswi.bmp" from Main FS9 Texture folder  
   to "artcaUUMU-1" texture folder 
   and rename to "treesSU_SP.bmp".

  (after operations 2.-4. you should have folowing textures in "artcaUUMU-1" texture folder:
     "treesSU_WI.bmp" {former "treeshw.bmp"}
     "treesSU_FA.bmp" {former "treeswi.bmp"}
     "treesSU_SP.bmp" {former "treeswi.bmp"}

 5.If you have these three new textures you can copy file "artcaUUMU_treA.bgl"
   to "artcaUUMU-1" scenery folder

 6.Activate scenery in Scenery Library.
   ("artcaUUMU-1" should have higher priority)

 7.Have Fun!


 for more details 
 s e e  readme UUMU-Z25Y_byAC.txt


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 Remember that You can use this scenery only at your own risk
 I AM NOT RESPONSIBLE IN ANY WAY WITH ANY PROBLEMS OR DAMAGES 
 occuring on your computer during using or misusing this scenery


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 contact:

 artcajd@o2.pl


 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 


 thank You for using my work!


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 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

 s p e c i a l   s u p p l e m e n t a r y   t h a n k s 

       Thanks to all FS AI traffic Developers.
       Special thanks from me to AI-Aardvark team, Alpha India Group, Evolveai team, The-Fruit-Stand team, RATS team, CIS team, 
       Dee Waldron, Henry Tomkiewicz, Charles Dayhuff, Craig Ritchie, Oskari Syynimaa, Mehlin Rainer, Fernando Martinez, 
       JBSimulations team & JBAI team, FS Painter, SKJ team, Gleb Sergeev - Casio Design, Sergey Bunevich, SimLandmarks & Vala, 
       Dimitry Samborsky - Samdim Design,  Viktor Schacht, Anton Nikolaev, Sergey Varnavskiy, Rulexy, makc-sim, 
       Andrew Hall - Global AI, Rysiek Winawer,Krzysztof Malinowski, Thomas Ruth, Tsutomu Urakawa, 
       California Classic team, AiVER, Mike Cronin, Klaus Brosemann, Pavel Toman...
       and to others...
       ...to Tony Fosler and Mark Armistad and others for better paintkits...
       ...to all repainters...
       ...also to WOAI team, PAI and F1UT...
       Thanks


 ...Oh!
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